The Oculus Rift has already done a lot to spark our imaginations and given a platform for developers to test out their VR ideas, but putting the power of Steam behind this tech could push it where next-gen consoles haven't. After the departure of the castAR team, we're very interested to see what Valve will do, and its developer days seem like our first opportunity to find out. The two day conference happens January 15th and 16th but it's only open to developers -- if you pop open the registration page anyway we won't blame you.
Valve's showing its own VR prototype in January, working on a VR Steam overlayWhat VR Could, Should, and Almost Certainly Will Be within Two YearsMike AbrashWe've figured out what affordable Virtual Reality (VR) hardware will be capable of within a couple of years, and assembled a prototype which demonstrates that such VR hardware is capable of stunning experiences. This type of hardware is almost certainly going to appear in short order, and the time to starting developing for it is now. This talk will discuss what the hardware is like, and the kinds of experiences it makes possible. A few attendees will be randomly selected to try out the prototype following the talk.Virtual Reality and SteamJoe LudwigCome and hear what Valve is working on in Steam to support and promote Virtual Reality (VR) games. This includes a discussion of the Steam Overlay in VR, Steam store changes for VR, and our VR plan for Steamworks.
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